Our roster is looking very strong right now. Hopefully we can maintain that strong roster going into Legion so we can secure that US top 200 spot in all of the raid tiers. Recruitment is great as always!
If you have beta it may be helpful to level through 100-110 at least one time so you can sort of find a leveling route when Legion actually goes live.
Also, make sure to be doing research on your class artifact weapon so you know what traits you will take first when Legion hits.
Raiding is still cut down to 1 day until Legion raids open then it is back to Tuesday AND Thursday. HFC nerfs are out so bosses should be dying quicker than they have been so that means more time for Overwatch after raid!
If you plan on switching classes at the last moment then make sure to leave a comment here or contact Nhat directly.
New People in the ranks:
Welcome to the guild Nixe!
New Dinosaur Cowboys:
Congrats you 3 on the promotions!
Player of the Month:
Player of the Month this month goes to Jhnih! He is very welcoming to the new recruits in the guild and seems to keep everybody talking. Definitely a noticeable difference when he is in the raid compared to him not being in the raid. So thanks Jhnih for giving everybody a morale boost and being an awesome person!
Shoutout to all of the people to stream our raid nights! You help us get some publicity and attract people to the guild!
Also, if you are a new raiders make sure you have all of these addons installed so you can be prepared for the next raid:
Exorsus Raid Tools
Mark of the Legion Helper
Thank god Legion is here is close to 30 days! Enough of Warlords of Draenor, we are tired of it!
New patch notes:
I have already posted the Pre-Patch notes so going to put the hotfix notes in from July 19th until now.
Level 90 boosts were temporarily disabled, and should be again useable.
(Work in progress) Fixed multiple issues affecting WoW Token redemption.
Dungeons and Raids
Enemies have been weakened in all encounters in Warlords of Draenor dungeons and Hellfire Citadel on all difficulties.
Oregorger once again can hold a maximum of 100 Ore.
Gripping Shadows damage on Mannoroth reduced by 40% in Mythic difficulty.
Overflowing Fel Energy damage on Mannoroth reduced by 50% in Mythic difficulty.
Focused/Wrought Chaos damage on Archimonde reduced by 30% in Mythic difficulty.
A number of items should no longer provide Legion materials when disenchanted.
The Eagletalon Spear can be upgraded using Ancient Heriloom Scabbard, as intended.
The questgiver Lord Maxwell Tyrosus should not disappear after you accept the quest “Argent Call: The Trial of the Crypt”.
Malfurion Stormrage should be visible and interactive for Grove Warden turn-in quests, as intended.
Corrected an issue that could reset progress on the Shipyard quest “Naval Domination” and restored previous quest progress.
The Therazane quest “Controlling the Elements” should again be obtainable for characters who are level 80 and up, and have trained Enchanting.
Characters who have a War Mill should now be able to accept quests for Seals of Inevitable Fate while they already have 10 or more Seals.
(Work in progress) Fixed a bug that was preventing the Worgen quest “Endgame” from being available.
Players should again be able to access Ashran and Ashran quests at level 100.
Crown of the Fire Festival cannot be used as a transmogrification source.
(Work in progress) Transmogrification items related to the Warcraft movie should be granted to players who logged in during the promotion.
You should no longer be prompted to select Honor Talents until you reach level 110.
Alterac Valley and Isle of Conquest were temporarily missing from the random battleground playlist.
(Work in progress) Cold Weather Flying should be granted to characters who previously obtained it.
Dalaran (Northrend) should again have a Trade Chat channel.
Feral Affinity should increase the damage of Rake and Rip, as intended.
Pets in the Oxen and Scalehide families now all have a basic attack.
While the Flame Patch talent is active, it should tick during the casting and application of other spells.
The talent Trail of Light should no longer incorrectly reduce the healing of Flash Heal.
Chaos Bolt should no longer interfere with boss abilities when combined with the Reverse Entropy talent.
Fixed a bug affecting the health of Warlock pets.
Fixed an issue that could prevent players from receiving loot from Draenor Mythic dungeon bosses depending on their loot settings.
The monument awarded for the achievement "Chapter IV: Darkness Incarnate" is no longer missing.
Crown of the Fire Festival should again appear as a valid transmogrification source if you’ve completed the quest “A Thief’s Reward”.
The NPC Ultham Ironhorn is again available for Dwarf players attempting to complete "Learn To Ride".
There are now Sunreaver Citizens available to complete the quest "It Starts in the Sewers"
Players are now able to start and progress through the quest "Endgame".
The quest “The Future of Rockpool” can again be completed.
Mistcaller’s Charm, used to summon Mistcaller Yngvar for the quest "Mistcaller Yngvar", now functions properly.
General Grimaxe should no longer despawn after he has dismounted during “Grimaxe’s Demise”.
Players are now able to complete the quest “Unbroken Circle”.
Halduron Brightwing should again allow players to turn in the quest "Journey to the Sunwell".
Level 100 characters should be able to queue for Ashran via Group Finder.
The NPCs who went missing from Hrothgar’s Landing have been returned.
Players will now properly receive the Dungeon Preparation buff when entering a Timewalking dungeon.
Death Strike is now calculated at 45 Runic Power for purposes of abilities that base their functionality off of Runic Power spent.
Restoration Affinity now properly increases the healing done by Rejuvination.
Prowl and Dash can now be activated while the Druid is in Cat Form or Bear Form.
The visual for Glyph of the Skullseye now properly disappears when the buff runs out.
Mages are now able to purchase Mystical Tome: Arcane Linguist, Mystical Tome: Illusion and Familiar Stone from Endora Moorehead in Dalaran as intended.
Chi Orbit is now only visible to the casting Monk and hostile players.
The Jade Serpent Statue now properly assists the Monk when casting the Ancient Mistweaver Arts variant of Soothing Mist.
Fixed a bug preventing Divine Steed from working at the proper level.
Casting Riptide directly after a Chain Heal will now award two stacks of Tidal Waves.
Drain Life and Drain Soul now consider Mechanicals to be valid targets.
Anger Management should reduce the correct amount of the remaining cooldown on Battle Cry, with the corresponding amount of Rage spent by Execute.
Pants and weapons are no longer changing appearances after entering Defensive Stance.
In Razorfen Downs, Death Speaker Blackthorn and Amnennar the Coldbringer no longer respawn following their deaths.
In Raid Finder, entering the second wing of Heart of Fear should place players in the proper instance with appropriate enemies spawned.
Chef’s Hat again speeds up cooking.
Invisible fist weapons are now eligible to be transmogrified.
Razor Net Trap in Tanaan Jungle is now doing its intended amount of damage.
Flawless Battle-Stone can be used on Enchanted Broom, as intended.
The Hunter’s Call toy no longer summons any pets that can be battled.
PvP templates now grant level 100 characters stats on par with item level 740 gear (up from 700 gear).
“Slay Them All” now rewards gold and a Fel-Touched Crate of Battlefield Goods.
“Ashran Dominance” now rewards gold, a Fel-touched Crate of Battlefield Goods, and a Mark of Honor.
Fixed an issue that could cause Big Pete in Hemet's Happy Hunting Grounds to become stuck and uninteractible.
Lord Maxwell Tyrosus should now remain visible, allowing players to turn in "Argent Call: The Noxious Glade.
The Twilight Sermon events are now properly initiating, allowing for the completion of the quests "Might of the Stonemaul" and "Might of the Sentinels".
Kadrak is now present and the quest “Warchief’s Command: Ashenvale!” can be turned in.
Restored some daily quests that had gone missing from the Molten Front.
Cold Weather Flying now costs 50 gold, and is automatically learned at level 80.
And we all know that all of us hate the new camera distance change.
Lots of new changes in Overwatch since the last newsletter so this will be a long section.
New Hero: Ana (Support)
After being out of the fight for several years, one of Overwatch's founding members is returning. Introducing Ana—a battle-scarred veteran who supports her teammates from a distance using a unique and highly specialized collection of weapons.
Ana’s primary weapon is her Biotic Rifle, which fires long-range darts that can restore the health of her allies or deal ongoing damage to her enemies. Meanwhile, her Biotic Grenade is perfect for a close-quarters clash, simultaneously healing teammates and injuring foes caught in its small area of effect. (Affected allies will also receive a temporary increase to all incoming healing, while affected enemies can’t be healed for a few moments.) And if the battle starts to get out of hand, Ana's sidearm can fire a Sleep Dart, knocking her adversaries unconscious.
Plus, Ana's ultimate ability, Nano Boost, empowers one of her teammates, granting faster movement, increased damage, and resistance to enemy attacks.
You can learn more about Ana here.
If a match goes into Overtime for more than 20 seconds, the fuse will now start to "burn down" more quickly
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds)
Competitive Play matches can now only have one of each hero per team.
For more info, click here.
Added Ana as an AI-controlled hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Timing on Zenyatta's Rapid Discord achievement is more lenient
Targeted teammates now respond by saying "I'm with you," when players use the “Group Up” communication
Renamed five sprays to avoid duplicate titles
HERO BALANCE UPDATES
Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
Ultimate cost increased by 10%
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)
Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.
Ultimate cost increased by 10%
Now maintains full damage at longer distances, but will deal less damage at extreme ranges
Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.
Effect will no longer stacks with bonus damage provided by another Mercy
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use
Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.
Ultimate cost increased by 45%
Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly)
Ultimate cost increased by 10%
Base shields increased by 50 (now 50 Health/150 Shield)
Primary fire weapon damage decreased from 45 to 40
Alternate fire weapon damage increased from 35 to 40
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second
Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
USER INTERFACE UPDATES
Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.)
Players can now hide in-game chat by pressing CTRL-SHIFT-C or by typing "/hidechat" into the chat window
Mouse sensitivity can now be adjusted out to two decimals
Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies)
Friend Request toasts can now be toggled on or off
Friend notifications can now be toggled on or off
Whispers can now be toggled on or off
Added 21:9 aspect ratio support
Players can now enable a real-world clock by toggling the "Display System Clock" setting
Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied)
The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery
Reduced the chance for larger projectiles (i.e. Hanzo's arrows, Zenyatta's orbs) to hit targets around corners
Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over
Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application
Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack
Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other
Fixed several lighting issues with the killcam
The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it
Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar
Added Spectator camera collision to most maps
Fixed issues with player collision across multiple maps
Fixed issues with ambient lighting and shadows across multiple maps
Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended
Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech
Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations
Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting
Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him
Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting
Fixed a bug that sometimes caused players not to be able to rejoin games
Actually found this video pretty funny.
I finally bought Overwatch, good game.
In this update Recruit A Friend has come to Hearthstone! Recruit a pal and you’ll convince Morgl the Oracle, the wise Murloc Shaman, to join your roster of Heroes. We also added a new card back, made a few visual improvements, and fixed some bugs!
Read on for the details!
Recruit A Friend is here!
Invite friends to play Hearthstone and gain cool rewards!
Pick up the new Shaman hero, Morgl The Oracle, when your first recruit achieves 20 combined levels across all classes.
Earn free Classic card packs for up to four more recruits!
ALL your recruits can earn a free Classic pack!
New icons make it easier for spectators to figure out which game mode you are playing.
Golden Priest, Rogue, and Neutral cards are now easier to tell apart.
Golden Hero Powers are now displayed correctly in the Arena.
Tinyfin Beach – Get this card back by achieving Rank 20 or higher in Ranked Play mode during the month of July.
Silithid Swarmer is now a Beast.
Khadgar’s portrait now has a drop shadow.
The Collection Manager now more accurately displays new cards.
The experience bar will no longer fill up after winning a game at max level.
Wild card rarity now displays properly when viewing flavor text.
Golden C’Thun’s buff animation is now gold, gold, GOLD!
Players should no longer appear as UNKNOWN after reconnecting.
[iOS] Hearthstone will no longer crash when the device is in a certain orientation when the game is launched.
[Android] Taking Fatigue damage after running out of cards will no longer result in a crash on Samsung Galaxy S7 devices using Snapdragon CPUs.
[Mobile] Fixed an issue that could prevent interaction with Heroes and Hero Powers on mobile devices.
[Mobile] You should no longer crash when clicking on the Social button to bring up the friends list on phones.
Fixed some audio, graphical, and UI issues.
Coming August 11th!
One Night in Karazhan expansion! Announced on July 28th, coming on August 11th.
Greetings to you, future partygoer! You’re invited to attend the shindig of the millennium at Azeroth’s most terrific tower—Karazhan! As Medivh’s guest, you’ll experience everything his delightful domicile has to offer while rubbing shoulders with Azeroth’s most fascinating beings and dancing the night away in Hearthstone’s next Adventure: One Night in Karazhan!
It’s Raining Mana
The magus Medivh has put his considerable mystic talents to work transforming Karazhan into the ultimate celebration destination, so prepare yourself for an unforgettable night! First you’ll meet the staff, including his ever-capable majordomo, Moroes, and then it’s off to an enchanted evening filled with music and dancing, unforgettable performances, and so much more. When you’re not burning up the dance floor, you can take a break to enjoy amenities beyond imagination, including sumptuous feasts in the dining hall and a visit to Karazhan’s magnificent menagerie.
We're So Excited
The biggest party of the year kicks off with a free prologue mission that is sure to put you in the mood to groove. No guest of Medivh’s will leave Karazhan empty-handed—you’ll receive two copies each of Enchanted Raven and Firelands Portal just for checking out the prologue! Of course, attending the party proper will be more than worth your while, as you’ll take home 43 more sparkling new Hearthstone cards as party favors to commemorate the event.
Ain't No Stoppin' You
A soiree of this stature will feature the finest luminaries of Azeroth and beyond, and a coterie of that caliber wouldn’t be caught dead walking to a party. While Kel’Thuzad might be taking the soul train, everyone else will be traveling first class! Karazhan features precisely calibrated portals attuned to a variety of exotic locales to accommodate guests with specific teleportational needs. With the power of portals at your fingertips, every travel experience is a great success!
Take Me to Funkytower
No visit to Karazhan would be complete without a revitalizing soak in the hot mana pool. After energizing your body and mind, take a stroll through your host’s moonlit library and peruse his magical tomes. Then try your hand at mixology in the well-stocked alchemist’s laboratory, or perhaps take in a show at the private opera house. As Medivh’s cherished guest, the tower is yours to explore.
Don't Stop 'Til You Get Enough
Mark your calender, equip your finest wizarding robe, and be sure to visit the official One Night in Karazhan site to learn everything you’ll need to know to show up to this party in style.
This one was quite a long newsletter for quite a bit of changes in all the games.
If you have an suggestions or opinions then let me know!